"Navigating Your Career" Design
Learning Goals
The objective of this game is for junior and senior faculty members to
be aware of decisions made along his or her career path, and understand
how they may affect outcomes at the Promotion and Tenure Review.
Learning goals for faculty members (junior and senior) at a research
university are to:
- maintain consistent balance of various activities
- recognize priorities of workload in research, teaching, service
- keep professional work and personal/health maintenance in balance
- work with (not against) colleagues
- develop strategies for building career momentum
- develop strategies of success toward promotion and tenure
- practice mechanisms of mentoring others
Issues that are explored are categorized as follows:
- Professional issues (associated with individuals within the professional environment)
- Unit level issues (associated within and between specific departments)
- Institution level issues (associated with institution-wide policy)
- Personal issues (associated with health and factors outside the professional environment)
User Goals
The user is introduced to numerous challenges which, when answered, results in increasing opportunities or limiting opportunities for advancement in different areas of the user's life. The opportunities are mapped to a geographic representation of the user's universe: home, school and world.
Content Design
Three cases will be available for learners to access:
- Arthur Stevens, Mechanical Engineering: publication venues, order
of listing of authors, contributions to articles, promotion to full
- Pam Lee, Economics: fluctuating productivity of maturing scholar, ethnic/cultural differences
- Helen Clemens, Mathematics: international reputation and spousal concerns
The following content will be needed for the ADEPT NYC activity for each case:
- Introduction text
- Playing piece with animation scripted to match question being accessed
- Multiple choice questions with at least two answers each
- General comment on the answers
- Point schema for each question
XML Format for Variable Content
Interaction Design
While the gameboard represents a positional
type of game (one in which the direction of moves is relevant)
vis-a-vis a map, the play is actually a test in multiple choice format.
Measures along the periphery of the gameboard indicate a cumulative
account of how the learner has answered questions. Animations of the
movemment of the playing piece is used as a cue to the learner about
what area the question explores (at the institution, at home, outside
institution and home).
Use Case
- Learner chooses a character to animate. The character is
represented by the mode of transportation to and from work. A career
account is read by the learner providing background information about
the character.
- Learner begins playing.
- Two decision points are shown on the gameboard. Learner selects one to read and answer.
- Playing piece is moved to appropriate space on the gameboard
(based on question selected). A hazard might be encountered that is
relevant to the question selected, and is displayed in the animation of
the movement of the playing piece.
- Selected question is shown over gameboard with two or more possible answers. Learner selects one of the answers.
- A response to the answer is shown over the gameboard (replacing question/answers).
- Learner clicks "next question." Before next two decision points are shown, points for answering current question are awarded.
- Next two decision points are shown. Learner selects one to read and answer.
- Repeat steps above until all questions are answered.
Graphic Design
A university office metaphor was first explored, but expanded to include a complete campus. Representations for issues and interactions outside of the university, however, were too abstract. Therefore, a map of a "neighborhood" which included the candidate's home, work (university) and "play" was developed.
- Gameboard representing relationship between Professional, Unit, Level and Personal categories
- Playing piece with animation scripted to match category being accessed
- Measures
- Teaching
- Service
- Research
- Health
- Allies
- Question/Response windows and next button
Sample animation for Clemens' car.
Storyboard of NYC design .
Architecture Design
Most of the game will be developed in Flash. (Details to come.)
- use case
- game board with three destination points and multiple paths
- questions and answers
- transportation routes for each combination of paths between depart/arrive points
- three case studies
Navigating Your Career (NYC) development
See what's been developed so far...
Links to this page
Project Organization
ADEPT Goals
ADEPT Tool Design
ADEPT Tool Development
ADEPT Project Schedule
ADEPT Minutes
ADEPT Prototypes
Related Links
Georgia Tech Resources
Outside Resources