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"The Annotated Vita" Design

Learning Goals

The general learning goal for the candidate is to recognize the nuances of an "information rich" curriculum vita (cv). This can be accomplished by achieving subgoals:

User Goals

The overall goal for the user is to produce a well-crafted cv via participation in a real-world discussion about cv preparation. Various characters in a casual setting present issues that affect inclusion or presentation of elements in a cv. Subgoals for the user in creating the cv are:

Content Design

  1. Introduction text to the activity
  2. Topical outline of elements and factors
  3. Composite descriptions of elements/factors relevant to each case study
  4. Career Accounts of three case studies
  5. Dialogue
  6. Feedback to answering
  7. "Scoring" (cv build)
  8. Cv analysis

Interaction Design

Interaction is designed to make the storytelling as believable as possible. In the introduction, the user explores elements and factors affecting presentation of the elements. User then selects a case study, and reads about factors that might affect the candidate's cv. The user then answers questions about the candidate's teaching, service and research career. Answers affect if and how items are included in the cv. When the final cv is displayed, an overall analysis is presented, allowing the user to review how his/her choices have affected the cv. Selected items in the cv can show more detail, including the relevant citation and its annotation (if applicable). The citation can be bookmarked for later reference. Users can go back to the "play" and change answers to questions. Then the new cv shows how these changes have affected the cv.

Graphic Design

Different game metaphors were explored, including:

Storyboards of themes explored :

A storytelling metaphor was chosen. The Annotated Vita is divided into five components:

  1. introduction (which includes background information about a cv, and how to play the game), and
  2. four ways to interact (for better task conformance):
The prototype will be designed using three existing case studies (Sorel, Richards, Anders). Other criteria for design are:

Graphic elements needed:

  1. Introduction screen
  2. Game setting (on-campus coffee shop)
  3. Graphical representation of elements and factors that can affect a cv. Each character represents (first) a LEVEL at which he/she influences - unit, department, institute; (second) in what AREA they mostly influence - research, teaching, service; (third) an outside FACTOR - religion, gender, family, financial, etc.
  4. Graphical and/or animated representation of feedback ("answering")
  5. Graphical and/or animated representation of final cv ("scoring")
  6. Graphical representation of cv analysis

Architecture Design


Annotated Vitae development

See what's been developed so far...


All Storyboards


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Project Organization

ADEPT Goals
ADEPT Tool Design
ADEPT Tool Development
ADEPT Project Schedule
ADEPT Minutes
ADEPT Prototypes


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