Analysis of Sim City |
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Investigating the computer as an expressive medium includes an understanding of the historical and technological aspects of computers, and how those characteristics can be applied to sociological paradigms. This research focuses on the social paradigms of the equation.In
approaching Project Three for LCC 6310, I chose to explore
SimCity 2000. I had not had any previous experience with simulation
technology, and felt it appropriate to investigate it for
this project. I determined that three aspects of SimCity 2000
are developed to take advantage of the computer as an expressive
medium:
• an engaging 3D environment
• an intriguing socio-economic
dimension
• the implications of
evolutionary simulation
Engaging
3D Environment
SimCity
2000’s engaging 3D environment is not based on highly-detailed,
rendered graphics. In fact, the modeling is very primitive.
But its simplicity allows for:
• instant gratification
immediate results are achieved as soon as the infrastructure
and structural elements are drawn. Highly-textured or detailed
3D models would take much longer to render, and might mean
losing a player’s attention. Instead, with little or
no render times, players stay engaged in the activity.
• immersion a
coherent yet simple match to the real world means players
can easily become immersed in the interactivity of the game.
A more detailed visual match might detract from the
doing aspect and reinforce a static observing
role for the player.
• real-time navigability
the focus is on building spaces rather than objects.
Thus, players are drawn into the space in a more meaningful
interaction than that which simple object-building can provide.
Intriguing
Socio-Economic Dimension
In
addtion to an engaging 3D environment, SimCity 2000 provides
a socio-economic dimension with which players can identify.
I enjoyed this aspect of the game because it illustrated relationhips
that I either did not realize existed in the real world, or
that I easily overlooked because of the nature of how we humans
view our surroundings. Fresh, new perspectives that are afforded
players are:
• urban planner view
physical holistic view of complex structures and infrastructures
give rise to a better understanding of why, for example, roads
dead end, the scale of areas differ, parks are necessary,
or buildings are vacant.
• mayoral metaphor
political, fiscal and social issues that impact development
become less rhetorical and more real as players are forced
to re-evaluate and compromise their ideals to keep their
city viable.
Implications
of Evolutionary Simulation
The
most fascinating and thought-provoking aspect to SimCity 2000
is the evolutionary nature of the computer-generated responses.
While some may view artificial life (AL) as an “over-the-top”
characterization of SimCity 2000, evolutionary simulation
shares some of the very principles on which AL is constructed.
Two are:
• emergent behavior
the concept that, from a few localized simple rules, highly
complex group patterns of behavior can emerge
is well-implemented in this game.
• communities as macro-organisms
the life in artificial life is represented
by a connection of systems, ranging from simple biological
micro-organisms to large complex ecosystems. Communities such
as the ones developed in SimCity 2000 can be viewed as macro-organisms
with their complex connection of water, electrical and financial
systems.
In
playing SimCity 2000, the computer is truly used as an expressive
medium. For pure game playing, the engaging 3D environment
of SimCity 2000 takes advantage of the processing power of
the computer. In offering an intriguing socio-economic dimension,
SimCity 2000 takes advantage of abstractions that can be facilitated
by the computer. And the genre of evolutionary simulation,
in which SimCity 2000 belongs, is made possible by allowing
the computer to be used as another medium of expression (through
both sheer processing power and its ability to manipulate
abstractions).
Go back to Maryann Westfall, the designer home page
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